Craft · 8 min read
How to avoid plot holes: six continuity errors to check
How to avoid plot holes: the six kinds of continuity error, a manual check for each one, and a way to track who knows what across a whole series.
Blog
How to outline, keep a story bible, hold a timeline together, catch your own plot holes, and write with other people. Each one works with whatever you write in.
Craft · 8 min read
How to avoid plot holes: the six kinds of continuity error, a manual check for each one, and a way to track who knows what across a whole series.
Collaboration · 7 min read
How to co-write a novel: what to agree before chapter one, a rhythm that keeps a shared draft moving, and how to edit each other without a fight.
Worldbuilding · 8 min read
Build a story timeline for a novel step by step: anchor dates, durations and lanes, a worked Romeo and Juliet example, and a calendar for an invented world.
Game masters · 7 min read
How to organize campaign notes by session, mark what only the game master reads, and give your players a recap and a wiki that spoil no later twist.
Craft · 8 min read
How to outline a novel three ways: a beat sheet, scene cards and a plot grid, each worked for Romeo and Juliet, so you can pick the one that suits you.
Craft · 8 min read
How to work with beta readers: when to send the draft, who to ask, 12 questions to copy, and how to turn conflicting feedback into a revision plan.
Worldbuilding · 8 min read
How to write a story bible: what goes in it, a template filled in for Romeo and Juliet, and a routine that keeps it current while you draft.
Start with a blank page or a sample project, and bring your co-writers when you're ready. Every feature is on the Free plan, and no card is needed.
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